SAN FRANCISCO, December 8, 2017 /PRNewswire/ —
– VR First, Intel, HTC Vive, Leap Motion, CDWG, Futuremark, MixCast, SpringboardVR and Senses Global Lead the Charge
– VR First‘s Global VR/AR Democratization Effort Grows with Support from IEEE, E&I, IASP, IGDA, SMARTlab-IDRC, VRARA and WBAF; Expands to Latin America, Africa and APAC
VR First, the global initiative for enabling VR/AR innovation, along with a team of VR/AR industry leaders, announced the launch of the world’s first VR Academic Purpose bundle, consisting of hardware, services and support/mentorship by key industry organizations, designed for academic research, development and innovation purposes. Announced at the VRX Conference & Expo in San Francisco today, the bundle will allow academic institutions and science parks to engage with immersive technologies and grow their VR/AR labs.
VR First’s Academic Purpose VR Bundle
VR First’s Academic Purpose VR Bundle is being made available in partnership with Intel, HTC Vive, Leap Motion, CDWG, Futuremark, MixCast, SpringboardVR and Senses Global. Created to lower entry barriers for students, developers, entrepreneurs and researchers to access the latest VR/AR technologies, the bundle includes:
HTC Vive‘s VR headset with accessories such as the Vive Deluxe Audio Strap and Vive Tracker, as well as education-related content through the Viveport store; Intel® Core™ i7: VR Ready PCs powered by Intel® Core™ i7 processors to deliver the best experience and performance for VR content creation and development; Leap Motion hand tracking technology directly attached to VR/AR headsets; VRMark Professional Edition benchmarking software for VR performance from Futuremark; MixCast by Blueprint Reality, which enables blending of real people with virtual worlds to create compelling 2D content from VR applications in real-time; SpringboardVR‘s VR management software for automating storage, distribution and launch of VR Content; The Academic Bundle catalogue of procurement and logistics services by international technology solutions provider CDWG; Access to technology solutions & services in VR, AR, Human Augmentation and Smart Robots by Senses Global; Guidance based on standards and recommended practices developed by the IEEE VR/AR Working Group; Access to VR First‘s extensive network of industry partners for expertise insight on building powerful communities equipped with cutting edge technology and knowledge.
The Academic VR Bundle is now available through VR First as part of its Regional Growth Services program. VR First is inviting all academic institutions, science parks and innovation centers to join and learn about special bundle rates and opportunities available through