SANTA CLARA, Calif., Feb. 1, 2018 /PRNewswire/ — The world’s top augmented and virtual reality innovators, tech giants, Fortune 500 organizations and up-and-coming startups will come together at the ninth annual Augmented World Expo (AWE) USA conference and expo beginning May 30, to demonstrate that 2018 is the year of XR.
Featuring more than 350 speakers across 6 stages and 300 exhibitors in a 100,000 sq ft. expo, AWE USA annually brings together the leading AR, VR and MR (XR) influencers to demonstrate how XR is driving innovation and growth, inspiring global collaboration, democratizing opportunity and changing how we live, work and play.
AWE USA will be held at the Santa Clara Convention Center in Silicon Valley May 30 – June 1, 2018. Register now at early bird ticket prices – deadline for best rates is February 13, 2018: http://AugmentedWorldExpo.com.
Follow AWE on Twitter at @ARealityEvent and the official event hashtag #AWE2018
“We head into AWE when XR is more widely exalted and explored than we’ve ever seen,” said Ori Inbar, co-founder and executive producer of AWE. “Thousands will come to Silicon Valley to experience the latest innovations, share information and derive inspiration from experts across all industries and applications. In 2018, every organization, startup, and investor will need to form an XR strategy or be left behind – and AWE offers all the ingredients to come out with a strong game plan.”
Since the first AWE event in 2010, the conference and expo has established itself as a leading platform for entrepreneurial AR, VR and MR companies to launch groundbreaking innovations, showcase new applications and devices, and close deals. In recent years it has become the ideal venue for any corporation to find and present the best XR solutions, and is an unrivaled source of ideas, expertise and counsel on best practices. Speaker highlights of this year’s AWE USA event include:
Jay Wright, President & GM, Vuforia – PTC Cathy Hackl, VR Evangelist – HTC Vive Greg Gewickey, VP, Digital Distribution Technologies – Warner Brothers Tish Shute, Director AR/VR Corporate Technology Strategy – Huawei Richard Marks, Head of PlayStation Magic Lab – Sony Sung-Hoon Hong, VP – Samsung Silka Miesnieks, Head of Design Lab – Adobe Kim Pallister, Director, VR Center of Excellence – Intel Josh Carpenter, UX Lead for WebXR – Google Michael Ludden, Director of Product, IBM Watson Developer Labs & AR/VR Labs